![]() This may be correct for unshielded targets but is obviously too high vs. is handled as a total damage bonus with 5 as a default. Or just turn off the overflow method in H114 (set to 2). You may modify the target’s defence in G113 to match the values seen in PvP (80-180%). This spreadsheet calculates the effects of critical hits and accuracy overflow. If you change your setup, the difference in percent will be calculated in column Q. ![]() Your current DPS values (N165-Nxxx) will be copied into column P. Copy the configuration with the “Copy Reference” button. – bridge officer and captain skills are still work in progressĢ. – boosts from DOFF missions aren’t fully implemented yet. The values for your energy systems in the HUD are rounded down, so 121 could be 121.875. – If you’ve double checked your equipment and the numbers still don’t match, adjust the weapon power in the spreadsheet. Most cells have a drop down list or a short description.Ĭompare the values in row 106 (Total Damage) with your actual numbers in space (i.e. Use the light-colored cells in row 5 and 7 and columns E, F, G to enter your current weapon, energy levels, traits, bridgeofficers, consoles and set bonusses. – gives you insights into the game’s calculation methods – let’s you test different consoles, sets, upgrades in theory before you spend your hard earned Dilithium, Lobis and ECs. – helps you to find the best weapon modifiers for your current build in PvE and PvP Please leave a comment if you have any questions or suggestions.*** You’ll have to download it, otherwise it won’t work. But trading two kit modules might cut into your almost stupidly high melee damage, so you’ll want to experiment to find the perfect combinations for you. The Gravity Containment unit also works great at quickly taking out groups of enemies at range, often leaving only the stronger enemies left alive, which are perfect candidates for a high-damage melee combo!Īs a Tactical captain, the Ambush kit takes each of those abilities to an amazing level and is always appealing. Paradox Bomb and it’s baby brother, Graviton Spike, also pair well with this build, since they draw enemies close together to help maximize the area-of-effect potential of the Combined Fist combo. I find this build to be even more amazing when coupled with some of the usual damage-dealing kit modules, like the high-performing Agony Generator. While this build is pure melee, out in the field it is important to be versatile. Biochemist, Consumable Recharge Reduction. ![]() And then of course, the Mind Meld Device. I begin with the Na’kuhl/Burnham threesome and the one true ground skill tree. Here is the parse of the pick-up group Task Force Operation that the above screenshot was taken in: The Build Use Engage to quickly close the distance on your target(s), then drop combos until everything in range is dead, and then hit Engage again to move to the next nearest enemy. In addition to being ridiculously powerful, it can also hit multiple enemies at once! You’ll want to get comfortable with all of them, but my favorite is easily the Combined Fist. Be sure to read the Mind Meld Device’s wiki entry, since it adds powerful custom modifiers to the combos. The other important change from ranged combat is the addition of melee combos. It is a mini version of the Lunge ability, and it’s fast recharge will quickly get you to your next target. ![]() The Mind Meld Device’s third attack, Engage, is the key to keeping this melee build effective in a sustained fight. Melee builds rely on mobility in order to get from target to target. You also need to be constantly on the move to your next target and adjusting your position every time your target moves. This pure melee build is a lot of fun! It takes more work to play than a ranged weapon build, since Tab-targeting isn’t enough. That is a combined 91.2% Melee Crit Chance and 642% Melee Crit Severity! Those are some fun numbers to look at, but the real test is in the field: That 42k punch could knock out a small starship.
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